Helldivers 2 devs are working on bug fixes, but ‘Arrowhead still has a very small team’ after its surprise success, and ‘there’s just only so much time in a work week’-

Helldivers 2 is one of the most impressive multiplayer games in recent memory—enjoying such a runaway success that you could barely play it for the first handful of weeks, due to chronically overloaded servers. It’s also, unfortunately, a little buggy right now—and I’m not talkin’ Terminids.

As highlighted by recent patch notes, damage-over-time effects aren’t applied under certain conditions—and certain scopes, like that of the Anti-Materiel Rifle, have been busted for even longer. Sickles can’t shoot through foliage, the Spear misses more than I whiff headshots on Automaton hulks. It’s a little rough out there. Even before some of these bugs, crashes were about as common as Super Earth flags on any appropriately patriotic suburb.

Arrowhead Games has been …

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Hogwarts Legacy will have more than 100 sidequests and doesn’t care if you cast evil spells-

Hogwarts Legacy will have more than 100 sidequests, and it won’t just give players something different to do when they need a break. Narrative director Moira Squier told our colleagues at GamesRadar that the way players take on those sideline activities can have an impact on the main campaign.

“The main storyline is complicated and engaging, and involves a variety of different characters and viewpoints, but by giving the player choice moments throughout the game, we allow them to tell their own version of that epic story,” Squier said.

“Even the sidequests, of which there are over 100, allow the player to manipulate the main campaign by virtue of the experiences they’ve had. Interacting with someone in a sidequest will impact how you interact with them in the main storyline,…

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Here’s an hour of discussion on Jagged Alliance 3’s combat-

Jagged Alliance 3 continues to roll out more looks at the game over the last month, and this week’s was a long chat with developers and community about combat in the upcoming sequel to the legendary late-90s tactics franchise. The stream had Boyan Ivanov and Brad Logston, both of developer Haemimont Games, talking about some of their favorite bits of Jagged Alliance 3’s combat.

Your band of mercenaries trying to do their mercenary thing in the war-torn country of Grand Chien have a lot of interesting tactical options, it seems, very much in line with the games of the past. There’s lots of granularity to mess around with, like stances, movement, and more. An early example is putting a bipod on your weapon so that it’s more effective when you’re prone. The video then goes on to talk…

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